This is commonly achieved through the use one of a mesmerize or root spell. The effect of higher Charisma is noticeable, even in the early levels. And + mana of course. I'm a new EQ player, and am a free to play 52 Enchanter. As mentioned above your religion will have a MUCH bigger impact on your character than your race. Let me start off by saying I am not the best Enchanter. However, in lower levels can be good to negate some damage or get aggro off a dying animation. Gnomes may specialize in the classes of Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, and Wizard. The Human has balanced stats, with a 75 … Home Forums > EverQuest Discussion > Time Locked Progression Servers > Coirnav TLP: Enchanter Starting Stats? In these situations enchanters spend most of their time trying to add DPS through some combination of pet damage (including charm) and the use of two specialty spells, Spell: Somatic Bond and Spell: Runic: Avatar of Destruction, which allow the enchanter to "piggyback" on the damage output of their groupmates. My ingame name is Istan so if you ever see me feel free to give me a shout for a breeze or soon clarity. Getting Started: [] To start out, there's a great Enchanter guide setup that has some great explanations, suggestions for low to mid gear, and some quests that give some decent lowbie stuff - Good place to start. Enchanter: 60: 70: 85: 85: 67: 108: 70: 30: 575: Magician: 60: 80: 85: 85: 67: 108: 60: 30: … When class and race penalties were removed early in EverQuest's life, this was handled by increasing how much experience those classes and races received. Even so, you can easily max your charisma to 255 anyways with some of the higher end gear and self buffs anyways. Furthermore most crowd control on raids is done using feign splitting. My stat spread for my Half Elf Paladin will be allocating +11 to STA to a total of 86 wich should bump me up to exactly 28hp upon creation. I started playing everquest for the first time ever when Aradune launched and I am still struggling on how rogues pick weapons. CHA is particularly useful for charm duration which is a popular tactic on P99 for both solo or group. Last I heard charisma only affects charm for enchanter. The Enchanter class receives 30 starting points to distribute in the various stats. Honestly, I'd probably go str/cha or str/sta. My enchanter is agnostic for what it's worth, and I am level 26 so I am not too keen on starting over. While they can band together to fight off any force, their greed and their own nature sometimes pits them against one another. Melee Group: Enchanter aren't the best suited for melee group, even if they get the best Haste spells, a shaman can do the job and will get melee buffs we don't have, still DC pets are a good addition later on, but past Plane of Power, DC pet choices start to disapear. Regen rate of Mana will be greater than any Mana pool from plus int gear. Generally most people go by the starting stats, and really just a personal preference of the look of your character. I have been playing my enchanter recently, and had a quick question around starting stats. The secondary stats (AC, ATK, HP, and mana) can also be modified by buffs and items, but their base values are derived from your level and primary stats. When I created the character, I put 25 into int and 5 into charisma as a high elf. It has generally has the same tasks but what’s different is that the NPC’s you speak to are relative to your race/hometown. The effect of the old stats is the stuff of legends, as the explanations of what stats did was not released with the game. By using our Services or clicking I agree, you agree to our use of cookies. Archived. Beastlord is the second newest class to Everquest. (*) Does not follow the 5(lvl+1) skill-up formula. Spending Your Bonus Points. The special powers of Gnomes are tinkering and infravision for seeing in dark caves. Enchanters don't have powerful damage spells and are quite squishy, but we can use our control spells like mez, charm, slow, and stun to weave a protective web around ourselves and our groups that allows us to survive and thrive in situations when any other class would be heading for the zone (or dead already). It's not a big deal. I was thinking 25 agi, 5 stam! Locate Apprentice Udranda and say “vxed” to start a Vxed instance. ... You'll be making triple or even quadruple the cash you would usually make if you start out in Cresent Reach. Should I put the character creation points in cha or int? The Human is the race known all around for their good and bad sides. Primarily a pet class, it focuses on DPS (damage per second), although the Beastlord is able to perform many The 2 primary stats to be concerned with when starting your enchanter … The stats that the game deems important to the class are Intelligence and Charisma. You can travel through dungeons freely, mesh well with almost any class, and solo farm almos… I did the same thing. As other people have mentioned, making up for this deficit with gear is relatively cheap and easy. However you're in luck, you can get the best of both worlds because low level CHA gear is extremely cost effecient. All Enchanter races level at the same rate. It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. Ogres are deadly killers who use their brute force to kill and eat everything they can get their oversized hands on. High Elves - Highest Charisma; Their faction hits aren't all that great for it though. It is is an effective means of minimizing damage done to the tank while focusing the group's efforts onto one target at a time. I'll update this when I fully finish the epic (waiting on the essence of a vampire drop, the Wraith of a Shissar raid, and 2 of the charms popping), but I thought I should mention that there are no glaring issues with this guide. File:Enchanter-stats.png. Pre-farmable Steps: Step 2 – Various ground spawns Step 7 – Kill an enciting potameid in Natimbi. Notice something wrong, missing, or inadequate? This page was last edited on 5 August 2017, at 03:18. Can add me in game -- Tomis if you have other enchant related questions. You will also find some gear with Stats on it and the new Defiant Gear, which drops from almost any mob. Give him Mountain Pooka Meat. I agree it's easy to obsess over the little things after reading the wiki or (especially) the forum. The stats that the game deems important to the class are Intelligence and Charisma. Through casting them, he is capable of tricking enemies into fighting on his side, summoning a floating sword-and-shield pet, casting direct damage spells, granting himself and others illusionary appearances, and much more. Erudites - Highest Intelligence Dark Elves/Gnomes - A middle ground I believe. Crowd control (CC) is a method of coping with multiple enemies in a single fight. When reading the wiki, it seems like the reverse allocation is the way to go. Enchanters can be a great character with any race, although the most popular two are High Elves and Dark Elves. Combine that with Nobles Robes and some CHA jewelry. This can make the first 10 or so levels much easier. They are like a plague upon the earth, you can find them in every corner doing what they will. We know CHA has a positive effect on increasing the duration of a charm for every class, but if you ask anyone, no one can give you a definitive answer. Step 11. 11 comments. Also get your class rod and syrin hair hood from mob on rathe mountains once high enough and you will be in great shape. You’ll receive emote: 2) While still in Jaggedpine Forest go to location (-37, -370). Cookies help us deliver our Services. In my experience, charm and lull checks seem to be 80% level, 15% magic resistance, and 5% charisma. Charisma is extremely easy to gear for as well, which makes Int more valuable. A guide gave me a +15cha helmet, so that doesn't hurt either. Starting as a gnome will put you in the city of Ak'Anon on Faydwer. Don't reroll, your enchanter isn't ruined and not even at significant disadvantage. Posted by 4 years ago. You'll want a Crude Stein and Rod of Insideous Glamor. High Elves have the highest total attribute points, as well as an excellent starting Intelligence and Charisma, the stats of the enchanter, plus Infravision allows you to see at night fairly well without spell use. You will never run out of mana, but you may well run out of hp if you are too frail. Keep in mind that your two most important stats will be Charisma (affects mob resistance to your spells) and Intelligence (determines how much mana you have). Ditto! Youll get a lot of charisma state items easily, incadescent mask, neriad shawl, insidious halo. Keep this in mind when grouping this weekend with all the other new enchanters :). An Ogre is a big fat tall monster which makes a lot of funny sounds. I'd say your stat allocation is fine. We can farm independent of gear better than any other class in the 50s, so once you are there just leverage pp making into the rest of your gear! However most XP groups prefer to churn through hordes of trivial mobs that don't require crowd control. So might not be the best choice if you plan making a melee group. 5. Thanks for the feedback! Most enchanters choose this as their field of … Match your character to your personality, (or vice versa). For example, an iksar shadowknight receives 60% more XP than a barbarian rogue, because it takes the iksar shadowknight 60% more XP to level. Oldeqplayer Journeyman. From there your charms (focus on mobs with low MR, the duration is a lot longer) when combined with tash should be very effective for both solo and grouping. TLP High Elf Enchanter starting stats. Heroic stats (see later section) furthermore raise the cap for the old stats. Two enchanters can keep a mob mostly stunned by working together to time stuns appropriately, even at lower levels. As you'll see on the wiki, you chose one of two reasonable ways to spend your points. TLP High Elf Enchanter starting stats. Intelligence determines the total mana you can hold, and Charisma is used for charming as well as determining a mobs resistance to your spells. All stats can be modified by buffs, and items. Level up in the hole once high 40s and you can get some loan gear. I would say it is at least level 7 to … Ive been reading and people are saying int/charisma is a waste of points. The choice between good and evil can determine how you start out your character. Close. stamina is minimal, but agi gives huge benefits! See also: Skill Defense Armor Class as a whole is divided into two parts. Personally for high elf I did 5 charisma, 10 int and the rest into sta, even if you only get 2.5 hp per sta at 60, that still helps. This guide is going to talk about how to play an Enchanter from the Rain of Fear expansion until current (TBL) EQ. Every character in EQ has seven primary stats, as well as AC, attack, HP, and mana. Try lulling yourself into disco with 255 charisma, then try again with 95 charisma... tell me how that goes. Discussion in 'Time Locked Progression Servers' started by bartillo, Mar 15, 2018. The only relevant starting choice for an enchanter is their religion. The Humans are the 'average' race of Norrath, and are very diverse and nice people. Press question mark to learn the rest of the keyboard shortcuts. EverQuest Forums. Page 2 of 2 < Prev 1 2. You'll just have a bigger mana pool with the starting int. Though I haven't gotten that high, there are those who say that you can't get a true feel for a class before level 15 or 20. You generally want +hp when you hit 255cha and 200+ int. The remaining points will be put either exclusively to WIS [or] +4 to STR and +5 to WIS. The first determining how hard you get hit and the other when you will be hit. I have been playing my enchanter recently, and had a quick question around starting stats. Alterationis by far the more popular choice as 80% of enchanter spells are of this nature. Starting Statistics The Enchanter class receives 30 starting points to distribute in the various stats. In any event starting stats are VERY important for the first twenty or so levels and even more so for Paladins. Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! But eventually your int will be maxed too. When I created the character, I put 25 into int and 5 into charisma as a high elf. Everquest General Guides; Covering all of the Everquest basics and noobie questions. I am wondering what should my starting stats be as a enchanter on the new TLP corinav? While nowadays, your alignment usually isn't considered, in the older areas of the game, such as Kunark and Antonica (excluding North Central Antonica and the Dragons of Norrath region). It's not a make or break stat. The other … I do not know the class as well as I know other classes and on my box team therefore you shouldn't read this guide with the assumption that I am the best at this class. Don't sweat it, it's easy to fall into the trap of obsessing over stats on this server. As long as you're agnostic, the character will be fine. Intelligence determines the total mana you can hold, and Charisma is used for charming as well as determining a mobs resistance to your spells. This quest will make you eligible to start the Berseker 1.5 Epic quest if you have not completed the Berseker 1.0 Epic. What they lack in beauty and brains, they make up for with their size and strength. I personally never made an enchanter. Nope, you're good. 1. Zone in. Honestly, as a non-raid geared enchanter who likes doing solo artist challenge stuff, it's almost a toss up between 25 int vs 25 cha. Starting stats are high on STA, which gives base hp, which is the necro's most important stat, and high int. Starting Stats. Before creating a character, look at the information on race, class and statistics, read the linked guides and check out the fighting strategies of the various classes to decide what you think you will enjoy playing the most. Feel free to, http://wiki.shardsofdalaya.com/index.php?title=Enchanter&oldid=197657. The subject of where to distribute bonus points is heavily debated among Project 1999 enchanters. I personally knew 7 tanks who quit during the level 20-40 range specifically because they dumped all their starting points into Stamina (thinking ahead to end-game) and found themselves unable to even carry their armor. Charisma isn't a huge thing for charming on these servers Get to know which spells require research, several of the enchanter researched spells are extremely good (stand outs are Color Shift, Color Skew, Tepid Deeds, AE … Starting City: Ak'Anon; Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard; Experience Modifier: None Armor: Small Starting Stats. This quest is slightly different for each race. As everyone has said cha gear is dirt cheap. In April 2000, Brad McQuaid, the lead developer of EQ, released a message explaining broadly what stats did, although no formulas were released. I know plenty of folks who said much the same 'in another land'. Additionally, each race starts off with different levels of primary stats. In my personal opinion, a dungeon crawl as an Enchanter is one of the most fun experiences in classic EQ. I always heard a few things about races though. Humans - Best faction starting out. I don't think you need to reroll at all. The first part of the AC is "mitigation AC" which is calculated from the worn AC you gain from your gear, Defense skill, and it is assumed spells. Also mercs are free until level 14. +5cha earrings x2 for about 40pp, +9cha neck (gypsies medallion) for about 50pp, +3 rings and +5 wrists. Enchanter 1.5 Epic Guide Oculus of Persuasion You must have completed either the Enchanter 1.0 Epic or the Enchanter 1.5 Pre-Quest to begin this quest. Kill a mountain pooka until you get Mountain Pooka Meat. Starting stats don't matter a ton, I'd lean toward stamina or int. When reading the wiki, it seems like the reverse allocation is the way to go. Some few ogres do sometimes see the light, a bit, and have some sense born in them. Is this a major deal that I didn't put them into charisma? New comments cannot be posted and votes cannot be cast, More posts from the project1999 community. Press J to jump to the feed. Enchanters shine in challenging situations where they can make full use of their crowd control abilities. Good and evil have different pros and cons. Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. I cannot stress how important charisma is for the lull line of spells. Keep in mind that all characters play much the same for the first few levels. 1) Go to Jaggedpine Forest with a couple groups and locate Chef Brargus. Enchanters really only have two choices to go for in Specialization: Alteration and Conjuration. Cleric: 65 STR / 75 STA / 85 AGI / 85 DEX / 77 WIS / 98 INT / 60 CHA / 30 Bonus Points Enchanter: 60 STR / 70 STA / 85 AGI / 85 DEX / 67 WIS / 108 INT / 70 CHA / 30 Bonus Points Welcome! The enchanter's strength lies in his spells. My thinking here is no because I have the same starting charisma (95) that a dark elf or gnome enchanter would have if they dumped all their points into charisma. 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