EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations … At the end of the 15 minutes (if the repair process isn't paused during that time), the structure will repair all its layers. Join us in this cinematic tour of the features that arrive with the deployment of EVE Online: Citadel. WARNING: Citadels do NOT attack on their own, manning them is required in order for their fitting to be of any use. A Fortizar Citadel (Size L) nearing the end of its deployment (3 hours remaining). On the plus side, this means that you can dock your supers and titans in NPC stations in low-sec for a mere 15% of their price! You can access the buy and sell orders from Citadels using the View Market Detail option of any item. You are reading the English version of this guide. Let’s have a look at the global plan and explain the various item types that can be acquired before going into details. To boost the reprocessing efficiency of a Medium citadel, there are 4 rigs : To boost the reprocessing efficiency of a Large citadel, there are 2 rigs : As you can see, from the 4 rigs of the Medium citadel, we are only left with two in the Large. Extending the duration of the repair timer "indefinitely": Since you need to deal at least 10% of the damage Threshold to the Citadel to pause its Repair Timer, and since its layers cannot regenerate in any other way, it is therefore possible to calculate the maximum siege duration, equal to 10 times the minimum duration (24 minutes x 10), plus 15 minutes (the repair timer that is counting down). EVE Online, the EVE Online logo, the EVE Online wallpapers, EVE and all logo and associated designs are the intellectual property of CCP hf. Worth noting is that you can also declare a Citadel as your corporation's Home Station. If the citadel is destroyed, everything involved in an ongoing or completed-but-not-yet-delivered job is dropped, except the BPOs that the player will have moved to the asset safety (see the end of the guide). looks soooo good! Provided they are in the same region. Keep in mind that this scam works with the delivery, but also the initial access of the courier package. We have previously talked about the structure defense mechanics, asset safety, time has now come to discuss how they are going to be built. This "Repair Timer" lasts 15 minutes, at the end of which the Citadel will fully repair itself on all its layers simultaneously. It is also possible to instantly transfer a structure to another Corporation. Which may be compared to Outpost composition on Tranquility there: Or if you prefer, here are the total PI, mineral and fuel block composition for the new structures versus existing Outposts: We want the prices to be that high to keep a long term goal and investment for industrial players, while making sure there is gameplay involved with selling blueprint copies to third parties. Each citadel can hold Corporation Offices. The players see "50%" tax displayed in their UI and think that it is a 50% tax on the final item value (which would have been the logical way of handling the tax) even though in reality it may only represent 0.3 or 0.1% of the final item value. WARNING: When a "Reinforced" state ends, the structure starts its repair timer without wasting any second. But then you are wasting minutes of repair timer in exchange... Or you can just wait it out, then damage the citadel precisely one second after the repair timer is complete, not leaving enough time for the owner of the citadel to refit. For an attacker aiming for the destruction of the Citadel, the window of opportunity to continue the fight is only 15 minutes. Likewise, you will become vulnerable if you exit the range (the Tethering beams turns orange beyond 0km from the citadel, up to 10km, to indicate you that you are about to lose the tether). These 10% are, once again, calculated using a rolling 20 seconds average. As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a … One hour here? The tethering range of a citadel … Structure components can be either bought from the market, built in stations or in Component Assembly Arrays. The only restriction on deployment are in Trade Hubs, Career Agent Systems, New Player Starter Systems, Shattered Wormholes and Thera. Contrary to POSes, it is therefore impossible to artificially alter the time when the reinforced will end by slowing down the attacker's DPS. Making it effectively impossible to complete if you don't manage to find a friend or alt that can still dock. Note: Citadels have 20% omni-resistances on all layers. Learn more about EVE … Of course, the Citadel stays operational during this period. Accessing the Fitting Window (and the inventory) of the citadel must be done in a somewhat awkward manner, because you need to dock in it and "Assume Control" (a mode which enables you to use its defenses). Though the damage cap is, as was clearly observable during the blowing up of Project.Mayhem. Any damage done after this limit has been reached, will be purely and simply ignored. Contracts you don't have docking rights to, are filtered out in the contracts search window, as part of the "unreacheable" filter. Pro tip: However, in the Structure Browser, you can select multiple structures of the same size, and then right click on one of them to alter all their Vulnerability Schedules at once. There can be multiple Access Lists in the same tab in a Structure Profile. Once you have that, all you need to do is to be in space with a Citadel in your cargohold, right click on the item, and select "Launch for corporation". Once you're satisfied with the position and orientation of your Citadel, the next step is to choose its Vulnerability Schedule, Structure Name, and Structure Profile. Rigs are entirely made from existing and regular salvage. Instead, the button is used to alternate between external and internal view. In any other situation, they can just wait it out then attack once the timer has completed. Three missile types available: 100, 200, and 500 meters explosion radius, Two missile types available: 15 000 and 25 000 meters explosion radius, Only one module available, but can be scripted by race. Since the 2016/08/09 (YYYY/MM/DD) release, contracts (item exchange AND courier) are now available in Citadels. As said earlier, not only can a Citadel be "Vulnerable" or "Invulnerable", it can also be "Repairing" or "Reinforced". The most observant people among you may notice defensive modules we didn’t list in our previous blog on the topic which warrants a quick explanation. If anything we would like those new structures to work like Deployables: drag and drop them in space, and voilà, your delicious structure Soufflé is in the oven. Therefore, three successful attacks are required to destroy the Citadel, which we will explain in more details later. While the medium structures should be similar to a fully fitted Starbase, we want the X-Large to be quite an expensive goal to achieve. Again, this is not something that we will detail in this guide. (One exception being an unmodifiable Access List for your current corporation, and probably one other for your alliance). Moves at 2500m/s toward the target, can adjust its trajectory. Play the world's #1 space MMO today! The price tag will be ten times the hull cost, thus 6b ISK for a Medium Citadel, 70b ISK for a Large Citadel and 700b ISK for an X-Large Citadel. One very important aspect of Citadels that you would be unwise to neglect, is that they can also equip fighters! Worth noting is that the server keeps in memory the Vulnerability Hours that have been attributed to other structures owned by the same corporation. The number of people docked, online, inside the Citadel, is visible to everyone from the outside as a small number between brackets, below the citadel's own bracket. Modules and rigs can boost this range, up to a hardcoded value of 470km. Again, we’ll save the exact bonuses for the next structure blog not to overwhelm you guys all at once. Estimated price may fluctuate if market speculation settles down. Jump to: navigation, search. As you can guess, it can only be done station-wide for your assets. Removing the service module from its slot will, The type of fuel used by Citadels is any of the four Fuel Blocs, within the Citadel you are currently docked in, NOT be a percentage of the final cost of the item, a percentage of the System Cost Index Multiplier. Said lightning will then proceed to bounce from target to target, dealing less damage every time. Keep in mind that they spawn at the center of the now decomissionned citadel, so some travel time will be needed with a hauler! This functionality is the direct replacement of POSes Forcefields, and is automatically applied as soon as a ship allowed to dock exits warp (or undocks) at less than 10km from the Citadel (Which represents a huge area, since Citadels are tens of kilometers wide). From here players can search for specific types of structures or specific services. The Citadel release also saw an increase in NPC taxes, in order to give more opportunity for Citadels to become player-owned trade hubs. At the moment, there are three Service Modules: Needless to say, if you want to have reprocessing rigs, you also need to have the Reprocessing Service Module, otherwise the bonus will be useless. Citadels use specific fighters using the prefix "Standup" in their name, as is the case for all citadel modules. The Admin of this list is a friend of your CEO, for instance a corp director. Other structures will vary in price based on their role and intended persistence. If a tab in a Structure Profile contains no Access List, NOBODY has access, not even the corporation CEO. Setting Up a Refinery | EVE OnlineDisowned Heros has come along way in such a small amount of time. Best EVE Online services market o7. This is intended. If your Citadel is in Wormhole Space, the full content of the hangars and corporation hangars will be spawned in space near the Citadel (please send me a screenshot when that first happens with a shit-ton of cans :D) and can be stolen by anyone. Let's talk about the defense mechanisms of Citadels. Apart from the Service Modules, the citadel does NOT consume fuel. They will use a fitting system in a way almost ide… ... Defense is taking control of a citadel and is the only way to get it to … Please keep in mind that the structure is invulnerable during the whole anchoring process, a longer duration only meaning that the owner of the system will have more time to plan an attack for when the anchoring will end. As said previously, Service Slots are here to determine which services the Citadel provides. Also explained later are the consequences of a Citadel's destruction on active contracts. Up until the Citadel expansion, the only gameplay feature that came close to "housing" in EVE Online was POSes (also called Starbases). Below is an overview on the various rigs we want to release in the first batch: The rig names we have above are generic categories to show their building costs. The Market Tax is composed of two different parts: The Brokers Fee can be reduced if you have the skill Brokers Relations, but only in NPC stations. Visual representation of the variation in undock angle. Their composition of Planetary Interaction materials and minerals will change quite a bit to be more consistent. Details on the Citadel blueprint themselves are available below: On a similar note, we will most likely rename the Outpost Construction skill to Structure Construction, since Outposts currently are following the same evolution trend than dinosaurs. Not to mention very hard for CCP to alter due to Spaghetti Code (bad kind of source code with a tangled structure), and equally hard for corporation CEOs to secure... Oh and did I mention their laughable defenses or their awkward reinforce timers? Once feature parity is complete with POSes, the latter will be removed from the game entierly. Note: The Asset Safety is only available in Citadels (and future new structures). Citadels can be deployed at any point in space, at a minimum of 1000km from celestials (Planets, Stars, Asteroids, Stations...) and from other Citadels. If your Citadel is not in wormhole space, the Asset Safety system will automatically trigger. However, instead of being balanced around a fuckton of HPs, favoring piling on as many attackers as possible, the Citadel works quite differently... By using a Damage Threshold. This will apply to both standard … Explodes if reaches the target in less than 400 seconds. Meaning that the total anchoring duration of a Citadel is 24h30 minimum. Service Modules consume fuel. For a Strategic Index of 5, the total anchoring time will be 144h (6 days). This schedule can be modified (using, you guessed it, the Structure Browser), but the modification will only take effect during the next week. Because the list "Allies" is composed of Alliances, while the list "Meanies" is composed of Characters. When the Asset Safety is triggered by a character, the content of his Item Hangar and Ship Hangar will be evacuated. You just need to wait a few hours for it to deploy. If an internal link led you here, you may wish to change the link to point directly to the intended article. Once the placement, orientation, name, profile, and Vulnerability Schedule have all been selected, you can start the Anchoring Process. Instead, the attacking force needs to use some good old DPS to do the job. Note: Taking docking rights away from the pilot of a tethered ship, will not immediately remove the tether, unless new checks are made for a repairing (like some module being fitted in-space, etc...). But be aware that, as opposed to Access Lists which automatically update all their affected Structure Profiles whenever modified, copying the Vulnerability Schedules of other structures will NOT link them together. Please note the Citadel Hulls and their associated blueprints are the most expensive structure set due to the importance regarding asset safety and home defense. Additional unequipped fitting modules must be stored separately, either in personal hangars, or in the corporation hangar. When a layer reaches 0%, as we said earlier, stuff happens: Note that these durations are expressed as starting from the START of the attack (= the start of the repair timer). If it is not deemed too high already! The tax for the manufacturing and research modules is very incoherent: The amount you configure will NOT be a percentage of the final cost of the item. Rig slots can be either used for combat, or for improving the citadel services. Astrahus Wednesday, April 27, 2016. X-Large Structure hulls will cost around 30-70b+ ISK in materials to build. The only reason this duration isn't extending itself is due to technical issues. Introducing the Astrahus class Citadel, a medium sized staging platform that satisfies … But while Citadel is a … If there is a conflict tax-wise, the amount of tax to pay for the same entity listed in multiple Access Lists, is the smallest available at the most precise level available. Unlike existing Starbases (also known as Player Owner Starbases or POSess), the new Citadels will not rely on deploying multiple structures to add more functionality to your little space castle. One hour there? Anchoring a citadel at a moon is possible but there is only a small area where it is considered valid placement (this is due to the old POS-anchoring mechanics as shown here). Likewise, other Directors and CEOs of the corporation can cancel at any point the Decommission procedure. We are considering adding those around December to give players time to acquire and research them before the introduction of Citadels. Like ships, you will find weapons in the high slots, e-war modules in the Meds (no resistance module available), and various passive modules in the lows for DPS, application, targeting, and fitting. It is possible to forcefully eject someone from its assumed control of the Citadel, by clicking the Assume Control button while someone else is already in the metaphorical seat. Note that, as will be shown later, unreachable items can still be retrieved using a specific method. This means that all base services of the citadel are effectively free. For clarity, this guide will use the term "Vulnerability Window" to refer to a group of uninterrupted Vulnerability Hours. However, their efficiency remains the same, which is equal to less rig slots taken for the same effect. Service modules are more similar to structure hulls than the other modules. This transfer is free. Can be scripted to become a warp scrambler in exchange for 70% of its range. While they do not require Structure Components to build, they do require a mix of PI materials, minerals and the new structure fuel block. We are adding 3 new components to fill our needs. The only surface pattern you can actually stay on top of, is one at the poles. Buy any EVE Online citadel, complex or refinery you need. This enables smaller-sized citadels to spend all their rig slots to reach maximum efficiency in one domain, while ensuring that larger citadels can easily reach the same maximum efficiency in multiple domains. There are two other states that intervene when the Citadel is under hostile pressure: As opposed to Outposts (the old player-built stations) that are captured instead of destroyed... Citadels, on the contrary, can only be destroyed. Inversely, the blue marker tend to only show for citadels in which you cannot dock. Citadels are however launched "for corporation", and require the access role Station Manager. Check out this latest dev blog for more information on the outpost migration that will occur on June 5th as Faction Citadels are introduced to EVE Online in order to replace existing player built and operated outposts. After 20 days, if the previous option hasn't been used (willingly or not, for instance due to a lack of destination within the solar system for your wrap), the wrap is then automatically transfered to the nearest NPC station (by AU or ly). Not to mention that undocking alignment isn't an exact science, the undock angle may vary substantially. Can see the list in the Access Lists window. As opposed to Outposts, only deployable by the richest and most organized, Citadels, both in their price, ease of use, and function, have the potential to be influential to many more players in New Eden. Rather, it is a percentage of the System Cost Index Multiplier. For a Strategic Index of 0, the total anchoring time will be 24h. We had a look at how various structures were currently built right now and we came up to the following conclusion: With all of this in mind, we came up to the following: To do this, we are going to overhaul and use Station Components currently required to build Outposts.